![]() Often, it’s a case of try, try, and try again–you might find yourself stuck, exhausting every possible possibility before you realize the most obvious solution was there all along. When you figure each puzzle out, the sense of satisfaction can be glorious. Sometimes, the story can grind to a halt, because success isn’t always so straightforward. Once more, Maquette feels like the perfect fit for the publisher. This isn’t entirely surprising Annapurna Interactive proudly explores personal and intimate issues such as gender, sexuality and identity through incredible games such as Gone Home, What Remains of Edith Finch, and last year’s superb If Found…. At first, it’s easy to assume you’re Kenzie, but as it rolls on, you find yourself flitting between each one’s perspective, based on how you emotionally bond with the story and its evolving personalities no pronouns are ever used to force you into a role. Its writing is intriguing and incredibly clever in how it never names which character you are in the relationship. As you progress, Maquette seals off past sections to keep you on the straight and narrow, subtly turning the page on your behalf. The story is meticulously paced with ever-appearing overlay text, which subtly encourages you to explore certain paths, or rewards you for finding your way. It should be noted that the game does deviate from this playstyle at certain times and, if you want to learn more, check out our Maquette review.As you progress, buildings are replaced, making each chapter fresh and exciting. Some items can be used to create bridges or ramps, while the usefulness of others will only become clear when they reach a particular size. You solve puzzles by moving objects around the model and the locations around, upscaling and downscaling them as your needs be. There are, in fact, three versions of the world - the small model in the central dome, the area around the central dome which is at the correct right for you and the larger world outside.Īll three locations exist within each other and all are affected by your actions, even if that action is unseen. Maquette focuses around the idea that you can solve puzzles by manipulating a model of the world you're currently in. If you don't, then you'll need to replay the game until that specific section. The game doesn't have a chapter selection mechanic, so, if you want to replay a particular level, you need to ensure you made a dedicated save file at the beginning of the level. Maquette is a linear puzzle game consisting of seven chapters to reach the next chapter you must fully complete the one you're currently playing. We also have a Maquette trophy guide for those who want to obtain Platinum. The guides listed below explain how to solve every puzzle you encounter in Maquette and, because of this, they do contain spoilers: The majority of the chapters contain a selection of puzzles you need to solve to progress you'll know when you're on the right track when either a cutscene plays, text appears or you have a line of dialogue. Maquette is divided into seven chapters of varying lengths. Watch on YouTube Maquette Reveal Trailer Maquette walkthrough
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